Game Developer specializing in interactive experiences, gameplay systems, and real-time environments for Mobile, PC, Web, AR & VR.
I am a passionate Game Developer with a deep love for creating immersive digital worlds. My journey began with modding classic RPGs and has evolved into building complex systems for modern platforms. Whether it's optimizing rendering pipelines for mobile devices or architecting multiplayer networking for PC games, I thrive on the technical challenges that come with real-time development. I believe that the best games are built at the intersection of solid engineering and creative design. My goal is to build experiences that not only run smoothly but also leave a lasting impact on players.
+50M
+15

A showcase of interactive experiences and technical demos.

A strategy-driven game where players build and expand their realm, train armies, upgrade heroes, and conquer new territories. Gameplay combines squad-based combat, base building, and resource management, with progression systems that unlock stronger units, heroes, and realms while preserving progress through cloud saving.

NanoCry is a team-based multiplayer battle royale built in Unity HDRP, delivering fast-paced open-world combat with Photon Fusion 2 networking. Players battle across realms using a diverse abilities system — complete with unique VFX, sound design, buffs, invisibility, and deployable drones — while navigating a dynamic, terrain-aware trap system for added tactical depth. The game is backed by PlayFab authentication and features a real-time UI showing live team victory stats, tying together networked gameplay with responsive, data-driven feedback.

WondrAPp is a cross-platform AR mapping app that blends native Swift and Mapbox with Unity to deliver real-time, location-based augmented reality experiences. Users explore their surroundings through an interactive map, discover AR pins tied to real-world coordinates, and tap them to view location-specific image content. The app is backed by Firebase for authentication and engagement features, and was built with careful attention to cross-platform reliability — from permission handling to input validation — ensuring a smooth experience on both iOS and Android.

Gosiverse is a cross-platform multiplayer 3D game developed in Unity, featuring a modular interactive system for environmental object engagement via raycasts and physics; comprehensive localization for UI and assets with multilingual support; versatile character customization including accessories, clothing, and dynamic animations; Photon Fusion 2 networking for real-time interactions across WebGL, AR, Android, and PC; optimized URP environments with LOD and adaptive scaling; and HD video streaming with adaptive bitrate for seamless playback.

Crime Scene is an immersive single-player simulation game in Unity, blending modular objectives for guided progression, dynamic cleanup mechanics for blood fading and trash disposal, IAP-integrated currency store with inventory sync, multi-level saves, precise ground-based object placement, and multi-tool interactions with IK-blended animations.
Turn your idea into an interactive experience. Let's shape your concept into a polished game with strong visuals, smooth interactions, and engaging gameplay.
I develop games and interactive experiences across multiple platforms, ensuring optimized performance, immersive gameplay, and consistent quality - no matter where players engage.
Steam, Epic Games Store, Windows & Mac
iOS, Android, Optimization
Google ARCoreApple ARKit, OpenXR
Meta Quest, Apple Vision
Unity WebGL, Three JS, HTML5
Whether you have a game concept, need technical consultation, or want to collaborate on an immersive project, I'd love to hear from you.